AI Insights · Timothy · April 2022
Top 5 Final Fantasy Games Performance on Unified Platform in Denmark Q1 2022
Discover the performance trends of the top 5 Final Fantasy games in Denmark during Q1 2022, including downloads, revenue, and active users.
In Q1 2022, the top 5 Final Fantasy games in Denmark showcased varying performance trends across downloads, revenue, and active users on a unified platform. Here’s a detailed look at each game’s metrics.
Final Fantasy XV: A New Empire from Epic Action LLC had a notable fluctuation in weekly revenue, peaking at $6.8K in the first week of January, followed by a decline to approximately $1.3K by the end of January. The revenue saw another peak of about $2.8K in mid-February, ending the quarter at around $2.4K. Weekly downloads remained low throughout the quarter, with only a few downloads recorded in January and February.
FINAL FANTASY BE:WOTV by SQUARE ENIX experienced a varied revenue trend. The revenue started at $331 in the last week of December, dropped to $89 by mid-January, then saw a gradual rise to $587 by the last week of March. Weekly downloads were almost negligible in January but rose significantly in March, reaching 26 downloads in the final week. Active users fluctuated, starting at 36 in late December, dropping to 10 in early January, and ending the quarter at 43.
DISSIDIA FINAL FANTASY OO, another title from SQUARE ENIX, had a stable revenue with slight fluctuations. It started at $294 in the last week of December, dipped to $80 in mid-January, and ended Q1 at $184. Weekly downloads showed a steady trend with minor increases, peaking at 14 downloads in mid-March.
FINAL FANTASY BRAVE EXVIUS also from SQUARE ENIX, displayed a modest revenue trend. It began at $97 in late December, peaked at $256 in the first week of January, then fluctuated around lower values, ending at $146 in the last week of March. Weekly downloads were consistent, with minor peaks in late January and late March, reaching up to 10 downloads.
Lastly, FFVII THE FIRST SOLDIER from SQUARE ENIX had a diverse revenue pattern. After starting at $108 in late December, it saw a few weeks with no revenue, but recovered to $133 in late February. The revenue then stabilized around $65 towards the end of March. Weekly downloads were highest in early January at 59, and active users showed a gradual decline from 82 in late December to 36 by the end of March.
These insights, derived from Sensor Tower data, provide a comprehensive view of the performance of these top Final Fantasy games in Denmark. For more detailed analytics, visit Sensor Tower.